<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g3r8ga3o:-zpntwuypzrm6" version="1">
	<created_date>Dec 28, 2009</created_date>
	<modified_date>Jun 28, 2010 12:33 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Unseen Accountant</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>N/A</eyes>
		<hair>None</hair>
		<skin>None</skin>
		<handedness>Right</handedness>
		<height units="in">41</height>
		<weight units="lb">23.0</weight>
		<SM>-1</SM>
		<gender>N/A</gender>
		<race>Unseen Servant</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>75</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>12</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Doesn't Eat or Drink</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<reference>B50</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Doesn't Sleep</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<reference>B50</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (No Eyes)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B61</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (No Head)</name>
				<type>Physical, Exotic</type>
				<base_points>7</base_points>
				<reference>B61</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (No Neck)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B61</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Invisibility</name>
				<type>Mental/Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1">
					<name>Affects Machines</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Extended</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>IR</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Switchable</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually On</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Turning visible costs 1 FP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Machines Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Substantial Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Reflection</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Shadow</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fringe</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<reference>B63</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Lightning Calculator</name>
				<type>Mental</type>
				<base_points>2</base_points>
				<modifier version="1">
					<name>Intuitive Mathematician</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B66</reference>
				</modifier>
				<reference>B66</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Talent (Mathematical Ability)</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>10</points_per_level>
				<reference>B90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">accounting</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">astronomy</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">cryptography</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">engineer</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">finance</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">market analysis</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">mathematics</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">physics</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Telekinesis</name>
				<type>Mental/Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Magnetic</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animation</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P83</reference>
					<notes>No Flight</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attraction</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Repulsion</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attraction/Repulsion</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lift Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Move Only</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animate Life-forms</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>Sup28</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animate Life-forms</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>Sup28</reference>
					<notes>Partial</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Damage</name>
					<cost type="percentage">900</cost>
					<affects>total</affects>
					<reference>Sup29</reference>
				</modifier>
				<reference>B92</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Absent-Mindedness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B122</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Cannot Learn</name>
				<type>Mental</type>
				<base_points>-30</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Cannot Speak (Mute)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fragile (Unnatural)</name>
				<type>Physical, Exotic</type>
				<base_points>-50</base_points>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Reprogrammable</name>
				<type>Mental, Exotic</type>
				<base_points>-10</base_points>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Summoner's Language</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Automaton</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Hidebound</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B138</reference>
			</advantage>
			<advantage version="2">
				<name>Incurious</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>6</cr>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Low Empathy</name>
				<type>Mental</type>
				<base_points>-20</base_points>
				<reference>B142</reference>
				<skill_bonus>
					<name compare="is">acting</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">carousing</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">criminology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">detect lies</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">enthrallment</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">interrogation</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">leadership</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">merchant</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">psychology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">savoir-faire</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sociology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">streetwise</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">oblivious</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="no">
						<name compare="is">callous</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="no">
						<name compare="is">empathy</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>No Sense of Humor</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B146</reference>
				<notes>-2 Reaction</notes>
			</advantage>
			<advantage version="2">
				<name>Slave Mentality</name>
				<type>Physical</type>
				<base_points>-40</base_points>
				<reference>B154</reference>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Body of Air</name>
			<reference>B262</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B49</reference>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Flight</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Newtonian Space Flight</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Hover</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controlled Gliding</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gliding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1">
						<name>Lighter Than Air</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small Wings</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight Only</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Winged</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Planetary</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Surface</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Diffuse)</name>
					<type>Physical, Exotic</type>
					<base_points>100</base_points>
					<modifier version="1">
						<name>Infiltration</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">160</cost>
						<affects>total</affects>
						<reference>P53</reference>
						<notes>Can Affect Substantial</notes>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>No Manipulators</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
				</advantage>
				<advantage version="2">
					<name>Vulnerability (Vacuum and wind attacks, Damage x2)</name>
					<type>Physical, Exotic</type>
					<base_points>-20</base_points>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>No Legs (Aerial)</name>
					<type>Physical, Exotic</type>
					<reference>B145</reference>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="contains">flight</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Taboo Trait (Fixed Strength)</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Obsession</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Crunching Numbers</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Accounting</name>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B174</reference>
			<categories>
				<category>Business</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Finance</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Mathematics</name>
				<specialization>Statistics</specialization>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Merchant</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Administration</name>
			<difficulty>IQ/A</difficulty>
			<points>2</points>
			<reference>B174</reference>
			<categories>
				<category>Business</category>
				<category>Social</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Merchant</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Astronomy</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B179</reference>
			<categories>
				<category>Natural Science</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Cryptography</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B186</reference>
			<categories>
				<category>Military</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Mathematics</name>
				<specialization>Cryptology</specialization>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Economics</name>
			<difficulty>IQ/H</difficulty>
			<points>4</points>
			<reference>B189</reference>
			<categories>
				<category>Business</category>
				<category>Social Sciences/Humanities</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Finance</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Market Analysis</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Merchant</name>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Finance</name>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B195</reference>
			<categories>
				<category>Business</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Accounting</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Economics</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Merchant</name>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Law</name>
			<specialization>Accounting</specialization>
			<difficulty>IQ/H</difficulty>
			<points>4</points>
			<reference>B204</reference>
			<categories>
				<category>Business</category>
				<category>Police</category>
				<category>Social Sciences/Humanities</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Market Analysis</name>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B207</reference>
			<categories>
				<category>Business</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Economics</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Merchant</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mathematics</name>
			<specialization>Applied</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B207</reference>
			<categories>
				<category>Natural Science</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Physics</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Engineer</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mathematics</name>
			<specialization>Cryptology</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B207</reference>
			<categories>
				<category>Natural Science</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cryptography</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mathematics</name>
			<specialization>Pure</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B207</reference>
			<categories>
				<category>Natural Science</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mathematics</name>
			<specialization>Statistics</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B207</reference>
			<categories>
				<category>Natural Science</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mathematics</name>
			<specialization>Surveying</specialization>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<reference>B207</reference>
			<categories>
				<category>Natural Science</category>
				<category>Technical</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cartography</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Navigation</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Physics</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/VH</difficulty>
			<points>2</points>
			<reference>B213</reference>
			<categories>
				<category>Natural Science</category>
			</categories>
			<prereq_list all="yes">
				<when_tl compare="at_least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Research</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>2</points>
			<reference>B217</reference>
			<notes>When below TL8</notes>
			<categories>
				<category>Scholarly</category>
				<category>Spy</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="starts with">Language</name>
					<notes compare="contains">Written (Broken)</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="starts with">Language</name>
					<notes compare="contains">Written (Native)</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="starts with">Language</name>
					<notes compare="contains">Written (Accented)</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Writing</name>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Speed-Reading</name>
			<difficulty>IQ/A</difficulty>
			<points>4</points>
			<reference>B222</reference>
			<categories>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Writing</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B228</reference>
			<categories>
				<category>Arts/Entertainment</category>
				<category>Scholarly</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
